Added: GhostObject sweep- and raytest#251
Conversation
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Hi, thanks for your work, can you shortly explain what this does and why it is necessary? |
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Hmm - actually I am not 100% sure about it. I just wrapped it;) I think it reuses the results form the broadphase to make a faster sweep/raytest. Bullet uses it internally for the KinematicCharacterController. In my tests it has been faster than the sweepTest against the dynamicsWorld, but not as fast as I hoped;) I am currently working on a small physx wrapper prototype to check if this gives me the performance i need... |
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I think, that since they apparently did not give a great performance boost, and are not documented in the bullet library at all, this could create quite some issues. So if no one objects I'm closing this next time i review the pull requests. |
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